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  Refactoring

Benefits:

·          Describes what refactoring and why it is important

·          Gives an overview of “code smells” and how to detect them

·          Steps through significant refactorings from Martin Fowler’s landmark Refactoring book

·          Shows how refactoring meshes with emerging lightweight object-oriented development processes

·          Shows how refactoring and testing can facilitate safe, graceful code evolution and rehabilitation  

Description:  

With the advent of eXtreme Programming (XP), refactoring code to make it more maintainable and extendable has become a more mainstream practice.  Refactoring is the process of changing software without altering its external behavior.  It is done in such as way to improve the structure of the code to allow for later extensions or to make maintenance of the code easier.  It is important to refactor your code in a disciplined way to minimize disruptions and to allow the system to safely evolve.  Improving a system’s structure and readability through refactoring enhances its comprehensibility, readability, and maintainability.

This tutorial will teach attendees how to recognize “code” smells”, or signs that code needs to be refactored.  It takes you through Martin Fowler’s Refactoring book, teaching you the correct discipline for refactoring your code.  Java code examples will be used to illustrate how and when to refactor.  Other languages such as Smalltalk, C# and C++ can be used if this is what the majority of the attendees use as the primary language for their development.  The class will examine how to apply object-oriented design patterns to guide your refactoring decisions.  

The course will consist of a mixture of lectures, reading groups, dialogs, and refactoring labs.  Fowler’s book will be used as the focus of these workshops.  The attendees will read the refactorings from Fowler’s book, discuss the details of the refactorings, and apply them in a group setting (preferably drawn from code they are currently working on).  

Who Should Attend:

This course is recommended for object-oriented designers and software developers; specifically those who are creating object-oriented systems and frameworks. To complete the course exercises, attendees should understand object-oriented programming concepts and have some experience coding in Java, Smalltalk, C#, or C++.  It is also recommended that the attendees should already understand Design Patterns, or have taken a Design Patterns course.

The number of people that can attend this course is 10 minimum and 20 maximum; in practice smaller numbers lead to better interaction. We customize the course every time we give it, and have different versions for Java, C++, and Smalltalk audiences.